Leveling Up Nov 18, 2021 community gaming luxury consoles customization eSports streaming ... It is time to rethink everything you thought you knew about gamers.Welcome to Cassandra's "Leveling Up" Report.We recommend viewing the following slides in full screen mode. ...
Game Of Life(style) Mar 25, 2017 food & beverage marketing collaborations sports style ... earn a hoard of supporters themselves.The sports culture is fun, exciting, and especially intriguing. I know many people that attend just for the culture aspect.TYLER, 25, FLOftentimes, I think the culture is probably more relevant than the sport itself. People tend to care more about the athlete, the way they dress, and who they are seen with in paparazzi shots than the actual games.RONI, 17, UKGrowing The GameA second way to tap into sports is by growing and spreading fan culture alongside the ...
Video Game Time Mar 22, 2017 gaming competitions eSports ... masculine, such as military shooter games. However, in an effort to take the niche sport mainstream, leagues and game makers are trying to diversify and get more women into the arena, specifically with women-only tournaments, mixed doubles tournaments, mentoring programs, and online communities for female gamers, and the efforts are paying off. It’s this cultivation of a level playing field that appeals to youth. Whereas other sports are for select, highly gifted individuals, eSports is seen as an equal ...
Numbers Game Mar 20, 2017 technology quantified self sports ... sports as a whole.” Today, almost every major professional sports team has an analytics department or expert crunching numbers on its behalf, and young fans are likewise growing ever more fascinated with the Numbers Game. I think metrics and stats make the audience experience better as you are able to receive more insight into the sports. It adds some solidity to debates and opinions.RONI, 17, UKIn addition to Beane, the democratization of data is at the heart of the Numbers Game’s rise to fame ...
Fair Game Mar 16, 2017 career gender media & entertainment equality sports ... Trendsetters, with 66% in the U.S. and 65% in the UK feeling this way. The sports industry is far from a fair game; females are underrepresented in coaching, managing, refereeing, commissioning, administrating, and reporting roles. They’re expected to know the rules, but are rarely asked to help make them. Until the powers that be believe in elevating women, and audiences stop attacking the women who do achieve roles of authority, brands can be a catalyst for change.Though there is still progress to be ...
Play The Game Mar 15, 2017 community play sports ... significant, sports participation is not without its share of challenges today, and young adults want brands to help them Play The Game.PLAYING IT SAFEToday, children and their parents are keenly aware of the physical consequences that sports can cause, from head and eye injuries to severe joint stress later in life, which is discouraging them from playing certain games. Moreover, unprecedented access to information has understandably made modern parents more reticent than moms and dads in ...
Stage Of The Game Mar 14, 2017 media & entertainment play movies sports TV ... Sexes Emma Stone and Steve Carell will star in the upcoming drama Battle of the Sexes about the famed 1973 match between Billie Jean King and Bobby Riggs.Molly's Game The film Molly's Game, written and directed by Aaron Sorkin, is based on a memoir of the same name about skier and former Olympic hopeful Molly Bloom. Bloom becomes a successful entrepreneur when she gets into high-stakes poker games but is the subject of FBI investigations.Final Score The forthcoming drama Final Score follows a ...
A Defining Moment Mar 24, 2020 ... friends virtually, focusing on hobbies, and generally learning new things. “I am doing my Rosetta Stone, learning new dance moves, and I bought a bike so I can ride on my own. I’m also doing a book club with coworkers.”ARIANA, 29, NY“I have a garden that I would love to flourish.”ARYANA, 21, CA“My parents won’t let me go anywhere with my friends. I want to scream at times. but I’ve been mostly playing video games online with my friends.”VICTOR, 14, ILWhile clearly a fluid and evolving situation, the ...
Category Lens Mar 18, 2020 ... consumers on inclusivity to lessen polarizing conversations and behaviors on their platforms? Gaming companies can consider including educational information around sensitive topics like gun control to ensure they are sending the message that they understand the importance of causes and they are not promoting polarizing behaviors through their games. What if online platforms promoted causes by offering easy to access educational groups that were moderated by selected hosts from within their ...
The Hive Mind Dec 16, 2019 ... respective leader and fellow fans. However, these types of superfan collectives aren’t just limited to bonafide A-list pop stars, and they transcend different entertainment verticals. YouTubers (who are celebrities in their own right to their legions of subscribers and followers), gamers, and even entertainment entities like TV shows and movies have their own fandoms. If it’s proliferated via the internet, it probably has a fandom. After all, and as discussed at the beginning of this piece, the Internet ...